AMOS-L

Message created on:
Sunday, December 21, 1997

From:Garfield Benjamin (gbenjam@sosbbs.com)
Subject: Re: CBATNAMdemo...
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>> It's no problem, just give me another flag (DEMO) and if it's true
>> I'll limit the duration of the game-play to about 30 seconds
> Hmmm... How about a demo variable, with 30 seconds or
> whatever plugged into it, and we count it down to zero...
> Of course, on the real version, DEMOTIME=-1

This sounds fine to me. If DEMOTIME is greater than -1, I'll count
down, once it hits 0 the stage ends... Great Idea!!
Giark can simply set DEMOTIME in the Main Code and it will
apply to all stages...


>> I think this would be just enough to "bait" the player...
>> ...a solid two and one-half minute playable-demo.
> Thats a long demo.

Yeah, I wondered about that. 30-seconds sounded good, but the
overall 2 1/2 minutes does sound a bit long. Maybe go with 15-20
seconds per stage. Anyway, using your idea Giark can set the
timer to give just enough of a "taste" to hook people...


> Well, as per your idea, I will be implementing a timer in the demo
> variable as above unless info to the contrary is received Giark.
> Perhaps stick "DEMO TIMER = 30" on the screen counting down.

Very good... I will go ahead and implement this in my stage also.
The "DEMO TIMER = XX" sounds good as well. I'll put that right in
the status bar using the "oh so simple" Print command...


----------------
Giark, are you still alive? I post a message bristling with frustration
and you are right there giving encouragement, but I haven't heard
anything about the MUSIC and DEMO support...

Anyway, I will implement the MUSIC support based on the status
of CB_MUSIC (that's the name I'm using unless told otherwise)
Basically, I'll replace the main sounds calls with BUBBA_FX and
BUBBA_SP and the other sounds will be conditioned in with
If Not(CB_MUSIC)
Sound Played Here
End If

Also, I'll use DEMOTIME to count down the demo...


Take care,
GARFIELD
_________________________
Current projects...
SideShooter(AMOS): 98% Complete
Website(http://www.sosbbs.com/~gbenjam): 25% Complete


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